Tribes:Vengeance Scripting tips, and gotchas

Tribes:Vengeance is based on the Unreal Tournament Engine.

Here’s how it differs from normal UT scripting:

Things you will need to do to make UCC work (For Beta/Demo)

Edit your UCC.ini, and ensure that you have the packages that you’re working on listed like in this following example:

~EditPackages=~Core ~EditPackages=~Engine ~EditPackages=~IGEffectsSystem ~EditPackages=~IGVisualEffectsSubsystem ~EditPackages=~IGSoundEffectsSubsystem ~EditPackages=~Editor ~EditPackages=~UWindow ~EditPackages=~GUI ~EditPackages=~UnrealEd ~EditPackages=~IpDrv ~EditPackages=~UWeb ~EditPackages=~UDebugMenu ~EditPackages=~MojoCore ~EditPackages=~MojoActions ~EditPackages=~PathFinding ~EditPackages=~Scripting ~EditPackages=~AICommon ~EditPackages=~Movement ~EditPackages=~Gameplay ;~EditPackages=~TribesGui ; these have to be commented out, crashes otherwise. ;~EditPackages=~Tyrion ; these have to be commented out, crashes otherwise. ~EditPackages=~Physics ~EditPackages=~TribesAdmin ~EditPackages=~TribesWebAdmin ~EditPackages=~TribesVoting ~EditPackages=~TribesTVClient ~EditPackages=~TribesTVServer ; my packages ~EditPackages=~FooPackage ; Add your packages at the bottom of the list, othwerise you’ll get undefined()s

Author: roelf on November 19, 2006
Category: Game Development
Tags: ,

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