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	<title>Roelf Diedericks &#187; tribes</title>
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		<title>Cubanate, lost opportunities, and licensing models.</title>
		<link>http://rodent.za.net/cubanate-lost-opportunities-and-licensing-models/</link>
		<comments>http://rodent.za.net/cubanate-lost-opportunities-and-licensing-models/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 19:26:04 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[cubanate]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[tribes]]></category>

		<guid isPermaLink="false">http://rodent.za.net/?p=773</guid>
		<description><![CDATA[About 5 years ago I approached Marc Heal of Cubanate fame to &#8220;license&#8221; one of his tracks for an upcoming, free game in the spirit of Tribes 2, that I was involved in from a development perspective. The game was called &#8220;Legends&#8221;, and was a community and fan driven spiritual successor to the Tribes series [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Tribes:Vengeance&#8217;s miserable failure</title>
		<link>http://rodent.za.net/vengeance/</link>
		<comments>http://rodent.za.net/vengeance/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:47 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tribes]]></category>

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		<description><![CDATA[Sadly,  it turned out that Tribes:Vengeance really sucks. Vivendi cancelled the very FIRST patch for the game, with a couple of lame excuses.  Such as &#8220;we only sold 7800 copies in the first week&#8221;. It&#8217;s pretty straight forward guys.  Release a game that is broken, unfinished and no fun to play, and nobody is going [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tribes:Vengeance Master Server Polling</title>
		<link>http://rodent.za.net/vengeancemaster/</link>
		<comments>http://rodent.za.net/vengeancemaster/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:47 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tribes]]></category>

		<guid isPermaLink="false">http://rodent.za.net/vengeancemaster/</guid>
		<description><![CDATA[I wrote a bit of code, using Luigi&#8217;s code for GameSpy in PHP, that allows you to query the gamespy master server and retrieve the list of IP and port&#8217;s for any of the GameSpy supported games. This handy image &#8211;&#62; [http://vengeance.za.net/servers/serverpng.png] for example, is generated using the code, and is updated dynamically every 3 [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tribes:Vengeance Scripting tips, and gotchas</title>
		<link>http://rodent.za.net/vengeancescriptingtips/</link>
		<comments>http://rodent.za.net/vengeancescriptingtips/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:47 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tribes]]></category>

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		<description><![CDATA[Tribes:Vengeance is based on the Unreal Tournament Engine. Here&#8217;s how it differs from normal UT scripting:  When extending other base classes you have to specify the fully qualified name of the base class, e.g. instead of doing class Foo extends Object; you HAVE to do class Foo extends Core.Object; &#8211; this is naturally braindead but [...]]]></description>
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		<title>Legends &#8211; A spiritual successor to Tribes2</title>
		<link>http://rodent.za.net/legends/</link>
		<comments>http://rodent.za.net/legends/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:46 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[legends]]></category>
		<category><![CDATA[tribes]]></category>

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		<description><![CDATA[I&#8217;m one of the developers behind a game called Legends. Legends started out as a project to be what Tribes2, and Tribes1 never was, and then, it grew completely out of control. I&#8217;m officially the Linux port-monkey, and general &#8220;plumbing&#8221; coder for Legends. Legends was made possible by the awesome people of Dynamix, who got [...]]]></description>
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		<slash:comments>0</slash:comments>
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