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	<title>Roelf Diedericks &#187; Game Development</title>
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	<description>Development, Networking and Linux Voodoo</description>
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		<title>DefenseTurret &#8211; A Tribes2 Anti-Cheat by TheRoDent</title>
		<link>http://rodent.za.net/defenseturret/</link>
		<comments>http://rodent.za.net/defenseturret/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 17:01:25 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Reverse Engineering]]></category>
		<category><![CDATA[anticheat]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[defenseturret]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[tribes2]]></category>

		<guid isPermaLink="false">http://rodent.za.net/defenseturret/</guid>
		<description><![CDATA[Well, Tribes2 ended up being pretty cheat-free, but eventually some people came out with some really bad exploits. DefenseTurret is my project to kerb these cheats. The program uses an executable injection mechanism to seamlessly load into the tribes2.exe Win32 and tribes Linux binaries. The basis of the system is a &#8220;consensus based&#8221; cheat detection [...]]]></description>
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		<title>Tribes:Vengeance&#8217;s miserable failure</title>
		<link>http://rodent.za.net/vengeance/</link>
		<comments>http://rodent.za.net/vengeance/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:47 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tribes]]></category>

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		<description><![CDATA[Sadly,  it turned out that Tribes:Vengeance really sucks. Vivendi cancelled the very FIRST patch for the game, with a couple of lame excuses.  Such as &#8220;we only sold 7800 copies in the first week&#8221;. It&#8217;s pretty straight forward guys.  Release a game that is broken, unfinished and no fun to play, and nobody is going [...]]]></description>
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		<title>Tribes:Vengeance Scripting tips, and gotchas</title>
		<link>http://rodent.za.net/vengeancescriptingtips/</link>
		<comments>http://rodent.za.net/vengeancescriptingtips/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:47 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tribes]]></category>

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		<description><![CDATA[Tribes:Vengeance is based on the Unreal Tournament Engine. Here&#8217;s how it differs from normal UT scripting:  When extending other base classes you have to specify the fully qualified name of the base class, e.g. instead of doing class Foo extends Object; you HAVE to do class Foo extends Core.Object; &#8211; this is naturally braindead but [...]]]></description>
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		<title>Tribes:Vengeance Master Server Polling</title>
		<link>http://rodent.za.net/vengeancemaster/</link>
		<comments>http://rodent.za.net/vengeancemaster/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:47 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[tribes]]></category>

		<guid isPermaLink="false">http://rodent.za.net/vengeancemaster/</guid>
		<description><![CDATA[I wrote a bit of code, using Luigi&#8217;s code for GameSpy in PHP, that allows you to query the gamespy master server and retrieve the list of IP and port&#8217;s for any of the GameSpy supported games. This handy image &#8211;&#62; [http://vengeance.za.net/servers/serverpng.png] for example, is generated using the code, and is updated dynamically every 3 [...]]]></description>
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		</item>
		<item>
		<title>Legends &#8211; A spiritual successor to Tribes2</title>
		<link>http://rodent.za.net/legends/</link>
		<comments>http://rodent.za.net/legends/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 21:44:46 +0000</pubDate>
		<dc:creator>roelf</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[legends]]></category>
		<category><![CDATA[tribes]]></category>

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		<description><![CDATA[I&#8217;m one of the developers behind a game called Legends. Legends started out as a project to be what Tribes2, and Tribes1 never was, and then, it grew completely out of control. I&#8217;m officially the Linux port-monkey, and general &#8220;plumbing&#8221; coder for Legends. Legends was made possible by the awesome people of Dynamix, who got [...]]]></description>
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